There's a bunch of UE3 "gotchas" you can look for in these cross-format comparisons but the only one that's relevant to Singularity is the use of anti-aliasing. It's pretty much as close as close can be. What that boils down to is a game that looks great on both platforms, with very little variance, as you'll see in this comparison video - remember to use that full-screen button. As you might expect, the technical profile of the game is far closer to other well-produced Unreal Engine titles such as Batman: Arkham Asylum. The utilisation of UE3 means that there's no real comparison technologically speaking with the company's previous work on Wolfenstein. Sure, in many ways it's somewhat derivative - but the combination of some nice ideas with a range of fun weaponry makes it a game highly worthy of consideration. We're in the midst of a long, hot summer and it's fair to say that the torrent of "AAA product" has been reduced to a trickle, but we'll be back soon with further analysis: Kane and Lynch 2 in particular is looking pretty tasty.ĭolby Digital, 5.1LPCM, 7.1LPCM, Dolby DigitalĪfter dusting off the aged idTech 4 engine for Wolfenstein, Raven Software has returned to the more familiar ground of Unreal Engine 3 for its latest first person shooter, Singularity. Just the five games this time, but we manage to tick off all the major releases of recent times, while including coverage of an all-time arcade classic updated for the HD generation. Yes, once again it's time to put the latest multi-platform console titles under the microscope with full Digital Foundry commentary, performance analysis, high quality comparison videos, screenshots and a whole bunch of bonus facts 'n' figures: the full monty, the whole nine yards, the full shooting match, nothing added, nothing taken away. Welcome back to the Digital Foundry/Eurogamer cross-format Thunderdome.
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